AI Insights · Timothy · April 2023
Top 5 Entertainment Mascot Games on Android in Oman, Q1 2023
In Q1 2023, popular entertainment mascot games on Android in Oman saw varied performance trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the dynamics of these apps.
In Q1 2023, the performance of top entertainment mascot games on the Android platform in Oman showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 apps based on data from Sensor Tower.
Sonic Dash Endless Runner Game by SEGA saw a notable increase in weekly downloads early in the quarter, peaking at approximately 2.8K in the week of January 30. Weekly revenue experienced fluctuations, reaching a high of around $10 in the first two weeks of January. Active users remained relatively steady, peaking at 49.2K in the week of January 30 before stabilizing around 41.1K by the end of March.
Sonic Dash 2: Sonic Boom Run also published by SEGA, had a strong start with weekly downloads peaking at about 1.8K in mid-January. However, downloads dropped significantly in February, bottoming out at 240 in the week of March 20. Active users saw a similar trend, starting at 5.2K in early January and declining to approximately 2.4K by the end of March. Revenue was minimal, with a slight peak of $5 in the week of February 6.
Hello Kitty Nail Salon from Budge Studios experienced a gradual decline in weekly downloads from a high of 1K in early January to a low of 376 in late February. Active users followed a similar pattern, starting at 4.4K in mid-January and decreasing to around 2.3K by the end of February. Revenue was modest, peaking at $5 in the week of January 23.
Sonic Forces: PvP Battle Race, another offering from SEGA, saw weekly downloads peaking at 759 in mid-January before stabilizing around 500 towards the end of March. Active users increased to 2.5K in mid-January but dropped to approximately 2K by the end of the quarter. Revenue saw notable peaks, reaching $28 in the last week of December and $13 in the week of March 20.
Minion Rush: Running Game by Gameloft SE had steady weekly downloads, peaking at 740 in the week of January 23. Active users saw an increase from 835 in late December to a high of 1.5K at the end of January. Revenue was minimal, with a peak of $19 in mid-February.
For more detailed insights and comprehensive data, visit Sensor Tower.